Mike Carver's Tricks

A collection of technology shortcuts, tips, and tricks to make computing a more enjoyable experience.

Monday, December 7, 2009

Rotate a sprite around any point.

See:

http://www.everydayflash.com/blog/index.php/2008/05/28/rotating-a-sprite-around-any-point/
Posted by Michael No comments:

Using the MX library in FlashDevelop

Can you not compile for and use the mx Libraries in FlashDevelop? Then do this:

Go to Project -> Properties
Select the 'Compiler Options' tab.
Open the 'Intrinsic Libraries' thing.
enter: Library\AS3\frameworks\Flex3
Posted by Michael No comments:
Labels: develop, flash, flashdevelop, library, mx
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      • Rotate a sprite around any point.
      • Using the MX library in FlashDevelop
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